"Design is often the most immediate way of defining what products become in people's minds."

Posts Tagged ‘Teradata’

Zoomout: Starbucks to Sell Burgers? A Retail CX View

Written by Author SN. Posted in - Everything, Outreach, Product Management, Real estate, Research, Retail, UX Boom

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Starbucks CX Point-of-Sale Challenge: Intro

Brown Starbucks Truck with door open: Customer Experience - Usability of Starbucks Retail Point-of-Sale SystemsI am not a coffee drinker, but I generally like the Starbucks brand from the business development and the tenant-patron perspectives. As we know, three things matter in legacy retail ecosystems – location, location, and location. Starbucks has done exceptionally well from that standpoint: it has all the right locations to lure you inside. But when it comes to its tenant and customer experience, there may be room for improvement. I was “there” to see Starbucks become an American landmark of the worldwide coffee culture. Even if you are not in love with Starbucks’ coffee, chances are that you go to a Starbucks store every now and then – to use the free internet, to buy a bottle of water, to meet with a colleague, or just because your friends decided to meet there before going to a concert. What can go wrong at a Starbucks in terms of tenant experience and retail customer experience? Or for that matter, how could you improve Starbucks point-of-sale systems to improve its overall CX and its global customer success?

Business and Beyond: Toyota, Drums, and Customer Experience (a Product Development Lifecycle Whitepaper)

Written by Author SN. Posted in - Everything, Creativity, Outreach, Portfolio, Product Management, Real estate, Research, Retail, UX Boom

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Simple products break less

SimplicityIn working with engineers of all kinds, whenever my modest inputs are required to help ship better products, I like to say this: “Let’s make this feature work like a drum!” This expression is not my own – I “inherited” it from a good front-end developer friend, but it represents a principle in product design that I follow (more on that later). And believe it or not, it all started with cars and drums and LSD… as in Lean Software Development. Since we happen to be humans (even the geekiest of us), it often helps to remember why simplicity is the mother of genius – because simple things break less. This notion is at the core of great products and customer experiences.

Non-removable Apple Batteries. Why?

Written by Author SN. Posted in - Everything, Creativity, Outreach, Portfolio, Product Management, Real estate, Research, Retail, UX Boom

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Introduction: Permanent vs. Removable Batteries

Laptop batteriesIs usability of portable devices better when their batteries can be removed on the fly? Definitely. As a business developer who has spent countless months on the road in my career, I am yet to find a way to justify preferring a portable power bank over a simple, removable battery. Still, there are many schools of thought on this topic – both regarding Apple’s products specifically and regarding product strategy in general. There are five reasons device manufacturers do this, and there are three why they shouldn’t. This is not a numbers game, but I feel in this case 3>5. Let’s explore the pros and the cons of device usability in the context of fixed – or permanent – batteries in portable devices.

Wireframes vs Prototypes: What’s the Difference?

Written by Author SN. Posted in - Everything, Creativity, Outreach, Portfolio, Product Management, Research, UX Boom

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Introduction: Wireframing and Prototyping

wireframes-vs-prototypesWireframes and prototypes – as well as software used for wireframing and prototyping – make the process of creating an app, a website or any software or hardware product notably easier – by simplifying the product and allowing all involved in its development to focus on the product’s functions and user interactivity. Everyone in the production team – from stakeholders and information architects to project managers and quality assurance personnel – needs to understand how an application or website will work and what it is intended to do. For that purpose, wireframing and prototyping are not synonyms, technically speaking. Let’s look at their differences and similarities.

Business and Beyond: Adverse Effects of Wrong Aspect Ratios

Written by Author SN. Posted in - Everything, Creativity, Outreach, Portfolio, Product Management, Real estate, Research, Retail, UX Boom

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Overlooked in usability: aspect ratio conversion

Aspect Ratio Problems: they're more than meets the eyeIn my years of interacting with screens – computer displays, television sets and proprietary video hardware – of varying sizes and intended uses, I find one factor to have a much bigger role in retail customer experience and in general usability than the title of this post may suggest – aspect ratios. Over 20% of the world is using electronic displays or TV’s with wrong aspect ratio settings, and it turns out that this has deep physiological and psychological effects that affect the users, the patrons (in the landlord-retail context), the product manufacturers, and everyone in the marketing and IT sectors. Should anyone care about this problem? I have done some research to find a few interesting answers.

Selling Rocket Engines? Houses? Twinkies? Do better as a Product Manager!

Written by Author SN. Posted in - Everything, Creativity, Outreach, Portfolio, Product Management, Real estate, Research, Retail, UX Boom

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Why Product Management

Scope of Product Management disciplineAt a recent technology Meetup in San Francisco (which I attended with a friend exclusively for the free doughnuts, but of course), I learned that many aspiring product designers (people in software, in fashion, in real estate, and everyone in-between) would love to explore careers in Product Management but don’t know where to start. This is a natural trend of thought among progressive thinkers in many disciplines, including the IT specifically: those who have mastered a singe technical domain often want to broaden their career horizons by applying their talents and experience in a strategic context, which is in fact how many good product managers are born. In this discussion, I offer my personal insight into the science of Product Management, as well as an extensive list of resources for those who aspire to become product managers.